![]() ![]() Thankfully, none of them ever did so to the point of making me not want to keep finding out what happened in the story, but they certainly stood out as reminding me of some of the worst parts of Telltale games, the gameplay parts. ![]() I appreciate the idea of giving us a break from dialogue choices and talking scenes, but these are the most interesting parts of the game (and generally, of Star Trek), so many times I found a lot of the active sequences tiresome or frustrating as they occasionally dragged on (looking at you, shuttle piloting sections). ![]() The narrative trundles along for a while, and at times the gameplay segments in which you directly control Diaz or Rydek are some of the worst parts of the game by far. There aren’t too many other races you might expect: no Klingons, Cardassians, or Ferengi appear throughout Resurgence, but for the most part this doesn’t matter too much (but frankly I did want to interact with at least a Klingon while playing). There are some of the staples one might expect of a Star Trek crew: A Vulcan, a Trill–unjoined, which becomes a plot point and a slight lore oddity, as… most Trill are actually unjoined, so it seems like the writers wanted this to be a bigger deal than it is–and a Bolian, before introducing the game’s seemingly original alien species developed specifically for this story: The Hotari, who reminded me of orcs, and the Alydians, who seem a little more at home in Star Wars or Mass Effect than Star Trek. The game spends quite a lot of time setting up some of the initial tensions and relationships, which pays off: the game is far longer than it likely seems it is going to be, clocking in around 12-13 hours or so for a single playthrough (and assuming you don’t encounter any frustrating gameplay portions that make you stuck for a bit), and the first third of those hours are spent establishing the current state of the Resolute and the crew upon the vessel. Diaz is perky and hardworking, a good counterweight to the serious and tactical Rydek, but how players develop both characters via the choices available to them can change these personalities within certain parameters. After a bit of tutorial introduction and scene-setting, the game then introduces the secondary protagonist, Petty Officer Carter Diaz, a member of the long-suffering “lower decks”: the grunts who do all of the work below the bridge and often pay the price with their bodies (or their lives) without much fanfare. If you don’t know what a Kobliad is, don’t worry too much about turning in your tricorder they’re not a particularly famous race in Star Trek, and notably have a genetic defect that requires use of a substance known as Deuridium to stabilize their cell-structure this becomes both plot relevant in a few ways, and also a means to provide the seemingly superheroic Rydek with a slice of foretold weakness. Resurgence starts by introducing players to Jara Rydek, a half-Kobliad Commander in Starfleet with a particularly nebulous but apparently amazing record of service that brings her a lot of respect and notoriety. TapestryĬarter and Edsilar, the duo for the ‘B’ side of Resurgence. Star Trek Resurgence by Dramatic Labs tries to deliver on producing Star Trek’s unique vision of the future in a narrative adventure game shell, and manages to encapsulate everything good–and bad–about Star Trek, along with some quibbles of the long shadow left behind by Telltale games. Games based on Star Trek similarly seemed to always just come up short of actually capturing the ideology and mindset of the series, focusing too much on action gaming than the narrative that makes Star Trek so appealing. Star Trek was never about the combat or the action, but was about the dramatics and the storytelling, exploring a high concept future of hope, and I’ve felt slightly frustrated in how distant that type of storytelling seems to have become. The newer movies had vibrancy and life but seemed doomed to go nowhere, and most attempts at modernizing the series on television were met with abysmal failures of the initial idea and concept. This is perhaps a controversial opinion, but I have spent much of the last 20 years or so watching Star Trek just sort of bumble about as a franchise. While Star Wars had some more of the fantastical elements to it that I enjoyed, Next Generation captured my attention for the way in which it told so many varied stories that often revolved around solving problems through violence as a last resort and presented a vision of a future in which conflict, while unavoidable, was not insurmountable, and in which the prevailing concept of the universe was one of tenacious progress and hope. I’ve never been a Trekkie, but growing up as a kid of the mid 80s and then 90s, Star Trek and Next Generation became foundational for me and the media that I loved. Note: A Press Build of the game was provided to us by the developer. ![]()
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